Collective Process Report

Jan 21, 2018

Genre:

These assets can be used for indie games in the adventure and life simulation game genre, similar to Animal Crossing or Ooblets.

Style:

  • Hard edges
  • Stylistic
  • low-complexity, retro
  • bounce lighting
  • Vibrant and Colourful
  • Pastel aesthetic

Lead Roles:

Concept Art: Becky

Modelling:

Solange – Characters + Objects

Becky – Characters

Sunny – Objects + Landscape

Shading and Baking Textures – Arsalan

Lighting – David

Techniques to learn:

  • 3D modelling in low poly hard edge style
  • Texturing and UV mapping
  • Proper Lighting Techniques
  • Rigging, Weighting, & Character Animation

Pre-production:

  • Visual references

Characters sketches:

By becky:

By Solange:

Object Sketches:

By Sunny:

Becky:

Island Layout

Becky:

Colour Palette:

Team Strengths and weaknesses:

The creator, Becky, has drawing skills so she can make concept art, which is important for pre-production stages of the project. All the other members have 3D modelling experience, which is very useful when creating a larger scale environment like our Desert Island idea.

The concept artist / creator does not have previous 3D modelling experience. Some of the other modellers don’t have art experience.

Communication between team members can be an obstacle. It can be hard to divide up roles and work, especially with five members in the group.

-Becky, Sunny, Solange