Becky’s Process:

After importing the blender environment into Unity, I needed to figure out how to light the scene. I read a few of the tutorial resources that were posted on Canvas and watched some youtube tutorials on how to use the Unity Post Processing package.

I used the post processing package to light the Unity scene and everything started looking a lot better. I added Ambient Occlusion, Color Grading, Vignette, Bloom, and Grain , at low intensity.

Here’s what the final scene looked like before we implemented VR functionality to it!






























































